![]() ![]() The series is set in Tulsa, in a small and reclusive part of Midtown, with many locations in the series taken from real-life Tulsa itself. In Burned, a Manichaen view of the Universe is presented, in which Good battles Evil, and characters must choose which side to be on, with the black and white bulls, known as Light and Darkness respectively, introduced as representatives of these forces. Throughout the series, Zoey difficult decisions and commonly questions whether or not she has made the right choices, with one character dying as a result of her actions in Tempted. House of night book series order free#The religious setting of the series gives it a strong moral perspective, as it is often enforced that Nyx gives vampyres and humans free will. Catholicism also plays an important role later in the series, with the fledglings joining forces with Catholic nuns against Kalona. ![]() In the human world within the series, various faiths exist in opposition to or in support of the vampyres the "People of Faith", a fictional Protestant Christian denomination, is highly intolerant of those they perceive to be in opposition to their beliefs, including the vampyres. The series has a strong religious setting, with both Christianity and the beliefs of the vampyres a common thread throughout. An Imprint can be broken through death, the vampyre Imprinting upon another, or through mystical means when an Imprint is broken, it causes considerable anguish for both the vampyre and the human. The taking of blood is pleasurable for both human and vampyre, comparable to and described as better than sex or a drug rush within the series, and may lead to a strong emotional bond between the human and the vampyre, known as "Imprinting". Older fledglings and adult vampyres need to drink small quantities of human blood, but vampyres at the House of Night do not attack humans to get this, instead receiving donations from blood banks. The House of Night, Tulsa (in real life, Cascia Hall) Fledglings who do survive the Change into adulthood are physically stronger than most adult humans, with accelerated reflexes, enhanced dexterity, a heavily-extended lifespan, and heightened senses, including night vision. However, one in ten fledglings die before completing the transition into adult vampyre, as their bodies reject the Change. While at the House of Night boarding school, fledglings are required to take lessons in vampyre history, sociology, and in the powers gifted to them as part of their transition into an adult vampyre. As a result, fledglings rarely leave the schools in which they live. The change from human to vampyre takes four years, during which the vampyre teenagers, known as "fledglings", must attend one of the "House of Night" boarding schools, and must remain in constant proximity to adult vampyres, as otherwise the fledgling will die. The marking of a fledgling, and the consequent gifts received as part of being a vampyre, are considered to be gifts from the goddess Nyx, the Greek personification of the night. Fledglings are "marked" by a Tracker vampyre with a blue crescent-shaped tattoo on their foreheads when they become full-fledged adult vampyres, this mark becomes solid blue, and is eventually elaborated upon with the addition of further blue ' tattoos', which extend over their cheeks and the rest of their bodies, typically taking designs related to some aspect of their personality. In the fictional world of House of Night, a small percentage of the world's teenagers are changed into vampyres when adolescent hormones trigger a strand of what is otherwise junk DNA. This convention is also applied to the words "vampyric" and "vampyrism". Instead of "vampire", the authors use the variant spelling "vampyre" throughout the series. Joseph Monastery, Tulsa, the basis for the Benedictine Abbey in the series The setting The Vampyre World ![]()
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